Friday, January 19, 2007
flashy sites
http://roxik.com
- checkout pictaps, digital toys 1 ( really amazing stuff)
http://www.wddg.com/
http://www.gringo.nu/v2/
- mac GUI ??
API's to powerfull to be free
Discussing the dapper API ( see my previous post) with some colleague's at work we are wondering if we can use this in real live commercial projects, even if we can use any API in real live projects. This question became even more clear when GOOGLE changed it’s API ‘s from SOAP to Ajax.
When you don’t have to pay for an API or it is from a small company, the life-span can be insecure. Can you build you own commercial service on that kind of base, I think not. So in this light I would rather buy an API from a well-established company then from a small startup. API’s are to power full to be free.
That's why I like Mashery . Their service is designed to provide an out-the-box hosted solution provisioning and managing API's. This includes a lot of the often under-appreciated details that make providing an API actually deliver results such as developer community tools — forums, dev blog and news, wikis, documentation, etc — as well as infrastructure tools for API metering, developer key management, and metrics.
http://blog.programmableweb.com/2006/11/08/api-outsourcing-via-mashery/
DAPPER API ,create any datasource from any HTML page
http://www.dappit.com/
dapper - amsterdam news
Wednesday, January 17, 2007
JOOST, from the founders of KAZAA and SKYPE
http://www.joost.com
Tuesday, January 16, 2007
State Designpattern in games, what else do we have for games ..
But have never used it in real live world stuff I am working on.. And design patterns come flying by a lot .. Also never thought of implementing it in video games, thinking of the great OS libraries which are surfacing know along with these kind of patterns, building a video game in flash is getting more in my reach ,Yeah, I like building with existing blocks to form new stuff :> . So what building blocks do we have, and how am i going to fill my weekend..
3D
Sandy AS2 http://www.flashsandy.org/
Papervision AS3 http://www.osflash.org/papervision3d
physix engines
AS2
http://www.cove.org/flade/
AS3
http://www.fisixengine.com/
http://www.cove.org/ape/
Library for Scrolling games..
http://www.osflash.org/gamescroll
Very good/ long tutorial over tile based games
http://www.tonypa.pri.ee/tbw/
Anybody know more good resources or even better games libraries for flash please share them :>
Monday, January 15, 2007
The Multi-Touch Interface for iPhone pioneerred bij Jeff Han
http://cs.nyu.edu/~jhan/ftirtouch/index.html
http://www.ted.com/tedtalks/tedtalksplayer.cfm?key=j_han
The demo really blowed me away and it is a really cool thing seeing that new ways of interacting with machines :> are emerging in commercial products. (Wii, iPhone )
I am really curious about other commercial examples.. So if you got them, please leave them
Thursday, January 11, 2007
Sandy 3D fly through application
For now you just can add bezier curves and blocks, the goal is to draw any camera path you want , let the camera rotate while moving over the path, add planes with pictures on it.. and fly through your 3D slideshow :>
http://www.dekeizer.net/nyls/3d/
ATT: a little bug you have to drag the grey points to see the camera path